Connect" belongs to the stranger social function of system 1V1 real-time video matching.
The advantage of system real-time matching is that both parties can interact and communicate online at the same time. The advantage of video calls is to fully understand each other intuitively (which also fits the characteristics of Douyin video). The overall advantage is that it can promote the efficiency of mutual screening and relationship building country email list between users. Real-time matching is based on the simultaneous online use of a large number of users, which is also Douyin's own advantage.
Note: Uncivilized phenomena such as male exposure in the video are also a problem with Monkey. "Connection" adds user identity information, which should also avoid related risks.
Matching has many dimensions, such as the main value dimensions based on interest, LBS, appearance and voice, mainly to facilitate mutual screening, and mainly affect the possibility and motivation of subsequent value exchanges. Of course, there are many interactive ways of matching, such as list-based, two-way left-right sliding matching, real-time online system matching, etc., which mainly affect the efficiency of matching.
The more accurate the matching between the two parties, the greater the possibility and motivation of mutual value exchange in the future .
(2) chatting (familiar)
Talking better can make each other more familiar and even enhance emotions. There are two aspects to dismantling.
(3) Build relationships
Stranger social is mainly the way to add friends, and the connection uses two-way attention. The guess is mainly based on Douyin (content attribute) to do social networking, reuse the original attention system, and users understand the cost, product and technology. Changes are relatively small.
(4) Maintain the relationship
Semi-closed social media such as Qzone and Moments are all products for maintaining relationships. Of course, sometimes they also play a role in promoting chat and getting acquainted with each other.
The importance of the above four stages is also decreasing in order. The core of mainstream stranger social products is also innovating in the matching stage (there are also auxiliary innovations such as chatting and maintaining relationships). The more efficient and accurate the matching, the more follow-up between users. The greater the possibility of "value exchange", the stronger the motivation of users to actively establish and maintain relationships on their own.
2. Problems that "connection" may need to be optimized
"Connecting" is currently only going through the key process of socializing with strangers, but there are some problems. The following analysis is based on the four stages of socializing with strangers.
1. Matching stage
The match is not exact. At this stage, “connection” is presumed to be a random match, and users are relatively lack of motivation to chat and establish relationships.
The rise of Momo is based on LBS matching, and there is a high possibility that users can meet offline for "pao"; the rise of Soul is based on matching of "soul", users can chat with each other, and even "run" is more likely . Whether it is to promote a good chat between the two parties or to facilitate offline meetings, it is all to cleverly meet the needs of users such as loneliness and hormones, and Douyin "connection", an important part of socializing with strangers, has a lot of room for optimization.